Feasibility of modified remotely monitored in-home gaming technology for improving hand function in adolescents with cerebral palsy

Meghan Huber, Bryan Rabin, Ciprian Docan, Grigore C. Burdea, Moustafa Abdelbaky, Meredith R. Golomb

Research output: Contribution to journalArticle

68 Citations (Scopus)

Abstract

The convergence of game technology, the Internet, and rehabilitation science forms the second-generation virtual rehabilitation framework. This paper presents the first pilot study designed to look at the feasibility of at-home use of gaming technology adapted to address hand impairments in adolescents with hemiplegia due to perinatal stroke or intraventricular hemorrhage. Three participants trained at home for approximately 30 min/day, several days a week, for six to ten months. During therapy, they wore a Fifths Dimension Technologies Ultra sensing glove and played custom-developed Java 3D games on a modified PlayStation 3. The games were designed to accommodate the participants limited range of motion, and to improve finger range and speed of motion. Trials took place in Indiana, while monitoFring/data storage took place at Rutgers Tele-Rehabilitation Institute (New Jersey). Significant improvements in finger range of motion (as measured by the sensing glove) were associated with self- and family-reported improvements in activities of daily living. In online subjective evaluations, participants indicated that they liked the system ease of use, clarity of instructions, and appropriate length of exercising. Other telerehabilitation studies are compared to this study and its technology challenges. Directions for future research are included.

Original languageEnglish (US)
Article number5378504
Pages (from-to)526-534
Number of pages9
JournalIEEE Transactions on Information Technology in Biomedicine
Volume14
Issue number2
DOIs
StatePublished - Mar 1 2010

Fingerprint

Cerebral Palsy
Hand
Articular Range of Motion
Patient rehabilitation
Technology
Fingers
Hemiplegia
Information Storage and Retrieval
Activities of Daily Living
Internet
Rehabilitation
Stroke
Wear of materials
Hemorrhage
Data storage equipment
Telerehabilitation
Therapeutics

Keywords

  • Cerebral palsy
  • Game console
  • Hemiplegia
  • Sensing glove
  • Telerehabilitation

ASJC Scopus subject areas

  • Electrical and Electronic Engineering
  • Biotechnology
  • Computer Science Applications
  • Medicine(all)

Cite this

Feasibility of modified remotely monitored in-home gaming technology for improving hand function in adolescents with cerebral palsy. / Huber, Meghan; Rabin, Bryan; Docan, Ciprian; Burdea, Grigore C.; Abdelbaky, Moustafa; Golomb, Meredith R.

In: IEEE Transactions on Information Technology in Biomedicine, Vol. 14, No. 2, 5378504, 01.03.2010, p. 526-534.

Research output: Contribution to journalArticle

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