Long-term hand tele-rehabilitation on the playstation 3

Benefits and challenges

Grigore C. Burdea, Abhishek Jain, Bryan Rabin, Richard Pellosie, Meredith Golomb

Research output: Chapter in Book/Report/Conference proceedingConference contribution

14 Citations (Scopus)

Abstract

Rehabilitation interventions for the hand have shown benefits for children with Hemiplegia due to cerebral palsy or traumatic brain injury. Longer interventions are facilitated if training is provided in the patient's home, due to easier access to care and reduced impact on school or work activities. Providing remote rehabilitation over lengthy periods of time has however its own challenges. This paper presents two pediatric patients with hemiplegia, who practiced virtual hand rehabilitation games using a modified PlayStation 3 and 5DT sensing gloves. Despite severe initial hand spasticity, and occasional technology shortcomings, the subjects practiced for about 14 months, and 6 months, respectively. Game performance data for the second patient is presented. Follow-up evaluations 14 months from the removal of the PlayStation 3 from the home of the child with cerebral palsy showed that the patient had good retention in terms of grasp strength, hand function and bone health. Challenges of long-term home tele-rehabilitation are also discussed.

Original languageEnglish
Title of host publicationProceedings of the Annual International Conference of the IEEE Engineering in Medicine and Biology Society, EMBS
Pages1835-1838
Number of pages4
DOIs
StatePublished - 2011
Event33rd Annual International Conference of the IEEE Engineering in Medicine and Biology Society, EMBS 2011 - Boston, MA, United States
Duration: Aug 30 2011Sep 3 2011

Other

Other33rd Annual International Conference of the IEEE Engineering in Medicine and Biology Society, EMBS 2011
CountryUnited States
CityBoston, MA
Period8/30/119/3/11

Fingerprint

Patient rehabilitation
Hand
Hemiplegia
Cerebral Palsy
Hand Bones
Pediatrics
Hand Strength
Brain
Bone
Rehabilitation
Health
Technology
Telerehabilitation

ASJC Scopus subject areas

  • Computer Vision and Pattern Recognition
  • Signal Processing
  • Biomedical Engineering
  • Health Informatics

Cite this

Burdea, G. C., Jain, A., Rabin, B., Pellosie, R., & Golomb, M. (2011). Long-term hand tele-rehabilitation on the playstation 3: Benefits and challenges. In Proceedings of the Annual International Conference of the IEEE Engineering in Medicine and Biology Society, EMBS (pp. 1835-1838). [6090522] https://doi.org/10.1109/IEMBS.2011.6090522

Long-term hand tele-rehabilitation on the playstation 3 : Benefits and challenges. / Burdea, Grigore C.; Jain, Abhishek; Rabin, Bryan; Pellosie, Richard; Golomb, Meredith.

Proceedings of the Annual International Conference of the IEEE Engineering in Medicine and Biology Society, EMBS. 2011. p. 1835-1838 6090522.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Burdea, GC, Jain, A, Rabin, B, Pellosie, R & Golomb, M 2011, Long-term hand tele-rehabilitation on the playstation 3: Benefits and challenges. in Proceedings of the Annual International Conference of the IEEE Engineering in Medicine and Biology Society, EMBS., 6090522, pp. 1835-1838, 33rd Annual International Conference of the IEEE Engineering in Medicine and Biology Society, EMBS 2011, Boston, MA, United States, 8/30/11. https://doi.org/10.1109/IEMBS.2011.6090522
Burdea GC, Jain A, Rabin B, Pellosie R, Golomb M. Long-term hand tele-rehabilitation on the playstation 3: Benefits and challenges. In Proceedings of the Annual International Conference of the IEEE Engineering in Medicine and Biology Society, EMBS. 2011. p. 1835-1838. 6090522 https://doi.org/10.1109/IEMBS.2011.6090522
Burdea, Grigore C. ; Jain, Abhishek ; Rabin, Bryan ; Pellosie, Richard ; Golomb, Meredith. / Long-term hand tele-rehabilitation on the playstation 3 : Benefits and challenges. Proceedings of the Annual International Conference of the IEEE Engineering in Medicine and Biology Society, EMBS. 2011. pp. 1835-1838
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