Maintained hand function and forearm bone health 14 months after an in-home virtual-reality videogame hand telerehabilitation intervention in an adolescent with hemiplegic cerebral palsy

Meredith R. Golomb, Stuart J. Warden, Elaine Fess, Bryan Rabin, Janell Yonkman, Bridget Shirley, Grigore C. Burdea

Research output: Contribution to journalArticle

14 Scopus citations

Abstract

Virtual reality videogames can be used to motivate rehabilitation, and telerehabilitation can be used to improve access to rehabilitation. These uses of technology to improve health outcomes are a burgeoning area of rehabilitation research. So far, there is a lack of reports of long-term outcomes of these types of interventions. The authors report a 15-year-old boy with hemiplegic cerebral palsy and epilepsy because of presumed perinatal stroke who improved his plegic hand function and increased his plegic forearm bone health during a 14-month virtual reality videogame hand telerehabilitation intervention. A total of 14 months after the intervention ended, repeat evaluation demonstrated maintenance of both increased hand function and forearm bone health. The implications of this work for the future of rehabilitation in children with neurological disabilities are discussed in this article.

Original languageEnglish (US)
Pages (from-to)389-393
Number of pages5
JournalJournal of Child Neurology
Volume26
Issue number3
DOIs
StatePublished - Mar 1 2011

Keywords

  • cerebral palsy
  • telerehabilitation
  • virtual reality

ASJC Scopus subject areas

  • Clinical Neurology
  • Pediatrics, Perinatology, and Child Health

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