PlayStation 3-based tele-rehabilitation for children with hemiplegia

Meghan Huber, Bryan Rabin, Ciprian Docan, Grigore Burdea, Michelle E. Nwosu, Moustafa Abdelbaky, Meredith Golomb

Research output: Chapter in Book/Report/Conference proceedingConference contribution

45 Citations (Scopus)

Abstract

The convergence of game technology (software and hardware), the Internet, and rehabilitation science forms the second-generation virtual rehabilitation framework. This reduced-cost and patient/therapist familiarity facilitate adoption in clinical practice. This paper presents a PlayStation 3-based hand physical rehabilitation system for children with hemiplegia due to perinatal brain injury (hemiplegic cerebral palsy) or later childhood stroke. Unlike precursor systems aimed at providing hand training for post-stroke adults in a clinical setting, the experimental system described here was developed for in-home tele-rehabilitation on a game console for children and adults with chronic hemiplegia after stroke or other focal brain injury. Significant improvements in Activities of Daily Living function followed three months of training at home on the system. Clinical trials are ongoing at this time.

Original languageEnglish
Title of host publication2008 Virtual Rehabilitation, IWVR
Pages105-112
Number of pages8
DOIs
StatePublished - 2008
Event2008 Virtual Rehabilitation, IWVR - Vancouver, BC, Canada
Duration: Aug 25 2008Aug 27 2008

Other

Other2008 Virtual Rehabilitation, IWVR
CountryCanada
CityVancouver, BC
Period8/25/088/27/08

Fingerprint

Patient rehabilitation
rehabilitation
stroke
rehabilitation science
Brain
brain
therapist
Computer hardware
hardware
childhood
Internet
costs
Costs

ASJC Scopus subject areas

  • Artificial Intelligence
  • Human-Computer Interaction
  • Human Factors and Ergonomics

Cite this

Huber, M., Rabin, B., Docan, C., Burdea, G., Nwosu, M. E., Abdelbaky, M., & Golomb, M. (2008). PlayStation 3-based tele-rehabilitation for children with hemiplegia. In 2008 Virtual Rehabilitation, IWVR (pp. 105-112). [4625145] https://doi.org/10.1109/ICVR.2008.4625145

PlayStation 3-based tele-rehabilitation for children with hemiplegia. / Huber, Meghan; Rabin, Bryan; Docan, Ciprian; Burdea, Grigore; Nwosu, Michelle E.; Abdelbaky, Moustafa; Golomb, Meredith.

2008 Virtual Rehabilitation, IWVR. 2008. p. 105-112 4625145.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Huber, M, Rabin, B, Docan, C, Burdea, G, Nwosu, ME, Abdelbaky, M & Golomb, M 2008, PlayStation 3-based tele-rehabilitation for children with hemiplegia. in 2008 Virtual Rehabilitation, IWVR., 4625145, pp. 105-112, 2008 Virtual Rehabilitation, IWVR, Vancouver, BC, Canada, 8/25/08. https://doi.org/10.1109/ICVR.2008.4625145
Huber M, Rabin B, Docan C, Burdea G, Nwosu ME, Abdelbaky M et al. PlayStation 3-based tele-rehabilitation for children with hemiplegia. In 2008 Virtual Rehabilitation, IWVR. 2008. p. 105-112. 4625145 https://doi.org/10.1109/ICVR.2008.4625145
Huber, Meghan ; Rabin, Bryan ; Docan, Ciprian ; Burdea, Grigore ; Nwosu, Michelle E. ; Abdelbaky, Moustafa ; Golomb, Meredith. / PlayStation 3-based tele-rehabilitation for children with hemiplegia. 2008 Virtual Rehabilitation, IWVR. 2008. pp. 105-112
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